Unity3D 컨벤션

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코딩 Best Practice

[Serializable]
public class Weapon
{
   public GameObject prefab;
   public ParticleSystem particles;
   public Bullet bullet;
}

[Serializable]
public class Bullets
{
   public Bullet fireBullet;
   public Bullet iceBullet;
   public Bullet windBullet;
}